The Next Form of Game Experiences Suggested by Sony’s “Personalized AI Podcast” Patent

The patent filed by Sony titled “LLM-BASED GENERATIVE PODCASTS FOR GAMERS” outlines a concept with the potential to significantly reshape future game experiences. It is not merely a technical experiment; rather, it appears to be an attempt to expand the very definition of what a “game platform” can be.

Why “News × Podcasts”?

The patent document points out a current limitation of game platforms: they lack effective means to convey what is happening right now to gamers in a timely and personalized manner. In reality, players typically obtain update information, event announcements, or friends’ achievements in a fragmented way—through external websites, social media, or video streamers.

In response, Sony proposes a solution that uses large language models (LLMs) to automatically generate “listen-to” news tailored to each individual player’s situation. The experience of turning on a game console and being greeted with a personal news program for that day would be something entirely new.

“Information Just for You,” Spoken by Characters

One particularly striking aspect of this patent is the idea that characters from the games players are actually playing would read out the news. Rather than simple text-to-speech narration, information is delivered as an extension of the game world itself.

The patent even suggests possibilities such as banter between two AI hosts, lighthearted comments referencing friends’ achievements, or advice for upcoming boss battles. In some cases, it may include teasing jokes aimed at the player, indicating an effort to combine information delivery with entertainment.

A Future Where Crossovers Become Everyday

The patent also mentions crossover-style presentations, where characters from different game titles converse with each other. Traditionally, such crossovers are treated as special events, but the idea that AI could generate them as part of everyday content is particularly intriguing.

If realized, characters may shift from being merely “entities you control” to “entities that talk to you on a daily basis.”

A Design That Allows Users to Choose Information

Importantly, this system is not designed to be intrusive. According to the patent, users can choose whether to turn on or off categories such as news about owned games, recommendations for unowned games, friends’ achievements, or update notifications. In an age of information overload, this flexibility is crucial.

The idea of receiving only the information you need, delivered at your preferred pace and tone, feels highly practical.

Whether It Will Be Implemented Is Another Matter—but Its Significance Is Undeniable

Of course, this patent does not mean that the feature will necessarily be implemented on the PS5. However, considering that Sony has filed multiple patents related to AI-driven expansions of game experiences—such as AI-controlled “ghosts”—the overall direction appears consistent.

If this concept were to be put into practical use, players could complete both information gathering and gameplay entirely within the platform, without relying on external strategy or news sites.

From a “Tool for Playing” to a “Companion”

What this patent ultimately suggests is a future in which game consoles evolve beyond being mere collections of hardware and software, becoming companions that understand the player’s situation and speak to them accordingly.

The experience would begin not only when you start playing, but from the very moment you power on the console. This Sony patent offers a glimpse into the doorway of such a future.